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But its effects can be as deadly to the spellcaster as the most potent poison. No one knows what spells Beatrix cast against the Crinti, or how she survived the raid. She doesn't recall anything about it, moreover, she has lost memory of all that happened to her before she came to Halarahh. No diviner could learn the queen's story. It took the most powerful of inquisitors to pull even this much memory from her. But something shattered within Beatrix, something that no magic can repair. In fact, she turns away from magic more and more with each day that passes."
Zalathorm passed one hand across his face as if to erase the pain written there. "And Halruaa being what it is, that means she shuns the land and all who live within it. Where she has gone, no one may truly follow. I will speak plainly to you and admit what many of my subjects whisper. The queen, the woman whom you must serve, is no longer sane."
Matteo listened with great sympathy, chilled by the king's obvious grief and by the enormity of damage that magic had wrought. He knew the queen's scant history, as did most of Halruaa, but for the first time, it occurred to him that perhaps more could be learned. If he was to serve Beatrix, he would need to know all he could.
"The inquisitor who learned of the queen's past… do you recall his name?"
"It was a woman," the king said without much interest.
"Or more strictly speaking, an elf woman. No, I do not recall her name."
A chill swept through Matteo like the passing of a vengeful ghost. There was only one elf in all Halruaa who had risen to the rank of inquisitrix: Kiva the magehound.
Chapter Fourteen
Zephyr stood at the rail of his patron's skyship, watching the small dark cloud that brooded over Lake Halruaa. The wind whipped the sparse white strands of his hair about his shoulders and sent a cruel chill through his bones. But he dared not go belowdecks until he was certain of his course. The gales that came off the lake were strong and dangerous. He wouldn't take any more risks with the skyship than he needed to.
The elf had leave to take the Starsnake up whenever he chose, and the crew were instructed to follow his bidding and speak nothing of what they heard and whom they saw. It was among Zephyr's tasks to gather information, and few Halruaans would not eagerly accept an invitation to fly on one of the wondrous ships. Once away from port, the visitors were quite literally captive audiences until whatever time Zephyr chose to put down. Over the years, he had coaxed amazing secrets from people who were too thrilled or unnerved by sky travel to guard their words.
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