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"Neverthat. I would pay any price to bring death to Halruaa's wizards, and count it a bargain."
Chapter One
If asked, many of Halruaa's people would swear that the world ended in a circle of snow and sky. This proverb referred to the Walls of Halruaa, the nearly impassable mountain ranges that encircled their land like a gigantic horseshoe. Such words were spoken with great pride, and only partly in jest.
It was harder for Halruaans to dismiss the seas beyond their southern border and the ships and merchants that came and went with the tides, but trade was regarded as an exchange of goods and not of culture. Halruaans purchased luxuries such as silk from the far-eastern lands and musical instruments crafted in the distant city of Silverymoon. They sold their potent golden wine and the trade bars of electrum taken from the dwarf-mined tunnels that honeycombed the foothills. But the best of Halruaa they kept fiercely to themselves. Theirs was a magic-rich land, a kingdom ruled by wizards, and a living legend whose reality far exceeded the tavern tales brought home by awestruck merchants.
To be sure, most of these merchants had little true understanding of Halruaa's wonders, and the wizards of Halruaa went to considerable pains to keep them unenlightened. Foreigners were confined to the port cities and carefully monitored both by magic and militia. Many well-traveled visitors considered Halruaa to have the least accessible culture and most suspicious people they had ever encountered. If that was so, it was not without reason. Halruaa's history was that of an oft-besieged castle, for many of her neighbors saw the land as a treasure trove of unique spells and incomparable magical artifacts.
Dangers from within-dangers spawned by magical failures or wildly ambitious successes-were just as deadly as the threat offered by pirates or dragons or the drow-spawned Crinti raiders that prowled the wastes beyond the northeastern mountains. The ruling wizards understood that only hard choices and constant vigilance kept Halruaa from going the way of lost Netheril, and Myth Drannor, and a hundred other legendary lands that lived only in bards' tales.
That was not to say that life in Halruaa was grim. Far from it! The clime was soft and balmy, the soil yielded a succession of abundant crops in every season, the wilderness provided adventure for those who desired it, and the cities offered luxury for those who did not. And magic was everywhere.
Nowhere was that so true as in Halarahh, the capital city and home of the wizard-king Zalathorm.
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