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Аннотация: Defeat breeds anger. Hatred breeds revenge.
Once again, the counselors of Halruaa have beaten back an attack by the wizard Akhlaur. Once more, the kingdom has been saved from its enemies.
But victory comes at a terrible price. The aged king is weakened, his powers diminished. His chief counselor Matteo is torn between his duty and his heart. Tzigone, the hero of the battle of Akhlaur's Swamp, has been hurled into a dark world from which she may never escape. And at the edge of time, Akhlaur and his ally, the Magehound, plot their final revenge.
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Elaine Cunningham
The Wizardwar
Counselors and Kings Trilogy
Book 3
Entered
into The King's Lorebook,
on this the 22nd day of the Redtide Moon,
in the 73rd year of Zalathorm's Reign.
If cattle were bards, butchers would be villains. This jordaini proverb reminds us that every tale is shaped by the teller. I am Matteo, King Zalathorm's newly appointed counselor, a jordain sworn to the service of truth, and Halruaa, and the wizardlords who rule.
Once, not long ago, I would have said these three masters speak with one voice. Now a hundred voices call my name, all of them compelling, many of them contradictory. Be that as it may. This is no time for introspection or philosophy-too many tasks lie before me. I will present my tale in straightforward fashion.
Halruaa's history begins in Netheril, an ancient northern realm famous for extravagant magic. Before Netheril's glory become her downfall, a group of wizards left their homeland and traveled far south, settling in a beautiful haven protected by mountains and sea. In this, our Halruaa, we have avoided the excesses of lost Netheril through elaborate laws and protocols, and through a series of safeguards. The jordaini, counselors to the wizard-lords, provide one of these safeguards.
We are an order of warrior sages, strong of mind and body, vessels destined to remain forever empty of Mystra's Art. The Lady of Magic has granted us no arcane talent whatsoever but rather has imbued us with a strong resistance to magic. Jordaini are identified before birth, taken from our families, and raised to know the art of warfare and the lore of our land. Lacking magic, we can advise our wizard patrons but can never coerce them. Nor can any wizard compel us. The secrets entrusted to us cannot be stolen or altered through magical means.
Additional laws and customs ensure the jordaini's faithful service.
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